Going Medieval by FoxyVoxel @foxyvoxel. 1,352 Follow. Overview; Comments; Followers 1,352 Build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of. Back then, they didn't have Wikipedia as a resource, so where would the curious, literate medieval person go for information?
In the year 1346, the known world was struck by a calamity know as Black Death. By the end of the 14th century 95% of population perished due to disease, famine, and religious persecution.
Self-proclaimed divine crusades purged the land of those deemed to be responsible for the end of days, sowing seeds of doubt in the minds of those that remained. Most major cities were razed to the ground.Groups of survivors slowly emerged from society’s ashes, migrating and re-settling areas reclaimed by nature.
You get to guide such a group, and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age. Key features:. Design and grow you settlement from a small wooden hut to a sprawling stone castle. Protect your villagers from the elements by building shelter and stocking up on supplies.
3d terrain and building systems let you create underground caverns and multi-story forts. Optimize your villagers and production lines by establishing roles they are best suited for.
Increase your populace by helping out strangers in dangerous situations or taking in like-minded travelers. Take care of your villagers - a happy villager needs food, sleep, comfort, and safety. Their mood will be affected if they lack these things. Your villagers have personal histories and agendas.
Get to know them by observing their behavior and relationships with others. Defend your village from foes by building impenetrable defenses or strategically placed archers and traps.Add Going Medieval to your Wishlist to get notified when it launches! Early AccessIt is our obligation to present as many meaningful mechanics as possible for you to feel like a real medieval lord, so Going Medieval will be first launched with a functional set of rules and features. The rules, features, options, and technology trees will evolve according to player feedback and community suggestions.
Hi everyone,Today we’ve decided to share a little bit more about the backstory of our game, and about the events that shaped the world as we know it today.As you possibly already know, Going Medieval is set after the calamity known as a Black Death. By the end of the 14th century, 95% of the population perished due to disease, famine, and religious persecution. But how did this all unfold?The world and the plagueVarious sources disagree if the plague first struck the continent in Genova or in Constantinople. Some even claim that it started in both cities simultaneously. But it barely made any difference for what followed. The pestilence spread across the continent with such speed and ferocity that it sometimes reached small towns and villages faster than the news about it. And there was no cure known to God or man that could treat it.
Interesting times, no? We live in interesting times. Oh ho ho the times they are interesting. By that, of course, I mean that I am very bored, but at the same time so anxious I am giving myself headaches. Pandemics are not fun! Staying in your house is not fun! Worrying that people are going to die is not fun! Watching governments debate whether rich people’s wealth is more important than people dying is not fun!
This is not as bad as living through the Black Death, or the plague generally.
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